![]() ![]() ![]() What I played: played through all of the game’s seven campaign levels in 10 hours and 24 minutes, sampled some of the unlockable VR Missions Type of game: action/stealth hybrid with political overtones Platforms: PS3, Xbox 360 (version played) Metal Gear Rising: Revengeance weaves a unique blend of combat and survival to the idiosyncratic pillars of Hideo Kojima’s long-running fictional universe. Cyborgs don’t get counted in official death tolls either and Raiden himself barely looks human anymore. Cyborgs exist as a secret, more palatable option than UAV drone strikes but one used by PMCs not world governments, so as to dodge any bio-ethical murkiness. Raiden himself treats his own body like a weapon, disposable and replaceable. While the game’s war-has-changed future represents the cheapening of human life that disgusted Snake, nobody seems all that bothered by it. Raiden’s adventures take place after Metal Gear 4 and the game references the Sons of the Patriots affair as a turning point with regard to how conflicts are fought. The game still offers up the series’ trademark philosophising but it’s more cocky and cavalier, not as mournful as on the Snake side of the mythos. But, then, MGR:R exists on the other end of the Metal Gear spectrum. Even though the spotlight is all his this time, Raiden still doesn’t feel as magnetic as Solid Snake, the world-weary stealth savant most associated with the Metal Gear games. ![]()
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